DramaHub

Taxi Cab

Procedure:

Set up four chairs: two in the front, two behind the first two. Assign one player to be the “Taxi Driver.” Then, they will pick up a very specific character. For example, this person may be sick, angry, sleepy, or nervous. The driver will then replicate this character. Then another person enters the taxi with a different character. Both the driver and the other character then replicate this character. This continues. When there are four people in the car, one person needs to exit by saying, “This is my stop!” and a new person can get in the car. The game continues until everyone has had a turn.

Side Coaching:

When playing with a younger group, it may be best to call the game, “School Bus.” A school bus has many more seats than a taxi cab. Then everyone can continuously play and there is no down time for other players. 

Hats

Procedure:

In a wide open space, instruct the players to spread out. The game begins with a non-playing member (such as a teacher) instructing the players to put on a certain type of hat. Some examples could include a firefighter’s hat, a witch’s hat, a crown, a cowboy hat, or a baseball helmet. “Choose” a hat and instruct the players to put on that hat. At this point, instruct the players to move around the space like the person that would wear that hat. Go through as many hats as possible in the time allotted.

Side Coaching:


Encourage the players to really take on the characteristics of the character they are emulating. A witch walks around much differently than a cowboy, and a cowboy walks around much differently than a king or a queen. If you cannot think of any other hats, ask the players for suggestions. In addition, when “putting on” the hats, encourage the players to be very specific. A baseball helmet is put on differently than a witches hat, and so on. 


































































































Characterization























Who am I?  

Procedure: 


To play this game you’ll need multiple note cards (one for each student or child) and tape  for them to stick to the player's foreheads. On each note card write a character, such as Mickey Mouse, or any character the players will be familiar with.  Have the children close their eyes and pick a note card, then place it on their foreheads. It’s important they don’t know who they are. Once everyone has a note card, have them walk  around the room and greet each other. One person will then act out who is on the opposite’s person’s forehead and they will try to guess who they are. This continues until  everyone knows which character they are. You can play multiple rounds of this game  


Side coaching:


Encourage the players to be very specific when acting out their partner's characters. 

House Party

Procedure:


A group of participants will be selected. One student will be the Host, the remaining players will be the Party Guests. Each Guest will be portraying a different character. The characters can be as general as a cowboy or as specific as someone craving chocolate pudding.  The Host will have to go around and ask clarifying questions that will help him or her to guess what the other players are portraying. Multiple rounds can be played depending on the amount of willing participants.


Side Coaching:


Be sure to encourage all the players to be very specific without obviously giving away who they are. As a opposed to saying, "Yar! I'm a pirate!" encourage them to say something more like, "I sailed the seven seas to get to this party!"


Characterization is vital to helping players and actors portray recognizability through body movement, characteristic attitudes, and speech patterns in a variety of circumstances. Without characterization, there is no soul to a show. 

Lemonade

Procedure:

The game begins by dividing the players into two equal sized teams. Before the game begins, have the teams each decide on a profession such as a chef, a dancer, or an athlete that has lots of distinct movement. Have the two teams stand in to separate lines facing each other, but with lots of space in between. The game follows this saying:

Team One: “Where are you from?”                *Steps closer to Team Two*

Team Two: “New York.”                                        *Steps closer to Team One*

Team One: “What’s your trade?”                   *Steps closer to Team Two*

Team Two: “Lemonade.”                                      *Steps closer to Team One*

Team One: “Show us some.”                              *Steps closer to Team Two*

At this point the two teams should be fairly close to each other. After Team One says, “Show us some,” Team Two will then pantomime the profession they choose before the game began. Team One then guesses what profession Team Two chose. Once a player from Team One guesses the correct profession, Team Two runs back to their original place. Team One tries to tag anyone from Team Two. Anyone who is tagged becomes part of Team One, and the game repeats itself, giving each team a chance to pantomime.

Side Coaching:

Be sure to encourage the players to really make distinct movements that cannot be mistaken for another profession. Likewise, be sure to encourage players to choose professions that offer a wide variety of movement. For example, an accountant doesn’t move very much, but a chef has lots of movements.