DramaHub

















































Beat Box

Procedure:

The game begins with two lines of players facing each other. One line will be responsible for making a sound using their body, such as clapping, patting their lap, or snapping. The other group will be responsible for making a vocal sound.  One person from the “Body Sound” side will begin by making a steady sound. Then another person from the “Body Sound” side will continue the beat with a different sound. This continues until everyone from the “Body Sound” group has contributed to the beat. Then the “Vocal Sound” group will each take turns contributing to the “Beat Box.”

Side Coaching:

Encourage the group to explore different body parts that make noise, such as their feet. To make the game more difficult, instruct the group to walk around the space. 

By participating in Creative Movement exercises, players and actors can learn different ways how their bodies move in order to portray many unique characters. In addition, working with pantomime helps contribute to improvisational skills as well as create a sense of space. 

Where’s Your Brain?

Procedure:

Explain to the group that their brains move to different parts of their bodies, whatever body part it is in, the members have to use that part let them lead their bodies and have them take it ‘wherever it takes them’. This lets them explore the room, go places they would not normally go, and they move their body in different ways than what they normally do. The caller can call out different parts like elbow, foot, and nose.

Side Coaching:

As an alternate game, think of the different ways that animals move; where are their movements led from?






























Pass the Ball

Procedure:

The group stands in a circle. One player begins by pantomiming a very specific ball such as a baseball or a golf ball or a basketball. This player should pass the ball to another member of the group. When the other person catches the ball, they should choose a different ball and then pass it to another member of the group. The game continues until everyone in the group has passed a different ball.

Side Coaching:

Encourage the players to really feel the size, shape, and weight of the ball. This should differentiate how the player will throw the ball. If there is confusion about what type of ball it is, the group can announce it.

Vet

Procedure: 


​​To play this game, multiple players are needed to participate at a time. The other players may watch. To start the game, a "vet" and a "patient owner" will be chosen. The vet can have an assistant if the players needs it, or if more player participation is needed. The patient owner does not know what type of animal their pet is and will need to guess based on the hints given by the vet. To begin, have the patient owner leave the space so they can’t hear what the vet and audience are talking about. Then have the audience suggest an animal. Once an animal is chosen, have the audience suggest an ailment for the animal. The vet and assistant will then discuss what they can do to give hints to the patient owner so that they can guess what the patient is. The goal of the game is to guess what the animal is, and what their ailment is, without ever saying the animal name and the ailment.


Side Coaching: 


Be specific, without giving the answers away!

1,2,3 Red Light!

Procedure:

Explain to the group that they are driving ‘cars’. Their cars have 3 gears: 1 slow, 2 fast, 3 faster. Holding their hands on the gear shift, the members ‘shift’ gears to different speeds. Going around the room, the group will go the speed of whatever gear they are in, with a leader calling out the gear shift and determining the speed they are in. Let them explore the room as they walk around and in between objects around. The caller can also call red light to make the cars stop and reverse to make the cars go backwards.

Side Coaching:

Even though speed 3 is fast, make sure not to have them run, that could cause injuries. Since they are in cars, make sure they do not collide with each other, make sure while going around the room they avoid head on collisions.

Change the Floor

Procedure:


This game is played in a large open space. Begin with all the players moving freely about the space as the normally would. Upon the discretion of the instructor, instruct the students to walk as if the floor is made of of _________. Some examples could include glue, bubble gum, ice, or hot coals. The players' movements should change with each new floor.


Side Coaching:


Ask the players questions as they go. Can they pick of their feet? If so, is if difficult? If not, how do they show that?

Follow the Leader

Procedure:

The group sits in a circle, one member is chosen as the leader. When the leader is chosen, a person that is designated to find the leader leaves the room until the leader is chosen. During the game, the leader makes a movement and the rest of the group follows. The person who left the room comes back in and watches the group, trying to find the leader. The leader has to change the movement of the group without the detection of the member watching. The person tries to guess who the leader is, they guess until they find the leader.


Side Coaching:

Make sure the other group members try to fit in and not give away who the leader is.
























































Creative Movement

Parts in a Machine

Procedure:

This exercise has 2 parts, building a cohesive machine and building a specific machine. One by one, the group members will come up with machine like movements and sounds, together they will have to piece together their individual to make one large moving machine, fitting their movements in a way that makes sense. In the second half of the exercise, the group will split into smaller teams, they will come up with an everyday machine to make with their bodies. The machine should have moving parts that are able to be made by humans For example, the machine could be a washing machine or sprinkler… This lets the groups come up with their own creative machine.

Side Coaching:

Be sure to encourage all the players to be creative! Think outside the box!



















What’s on the Table?

Procedure:

This is a pantomime game. The players stand in a circle and, one at a time, pantomime taking off an article of clothing or an accessory. For example, they could remove a hat, a tie, a scarf, a jacket, or a shirt. They will then “place this article on the table.” After everyone has placed their article of clothing/ accessory, the group will then pick up the clothing/ accessories again, but this time, they will pick up someone else’s piece of clothing/article.

Side Coaching:

To help encourage understanding of the pantomime, have the group announce what a player is putting down or picking up.

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