Dialogue and Vocalization

Master, Master, Who am I?


Begin with the group in a circle. One player will be chosen to stand in the middle with their eyes closed. The remaining players should change their position in the circle as not to give away who they are. One by one, each player should state the phrase, "Master, Master, who am I?" to the person in the middle using various voices. The middle player should then guess which player said the phrase. 

Side Coaching:

To make the game a little more interesting, the players can use character voices and see if the person in the middle can guess which character they are. 

Dialogue and Vocalization are a vital part of drama and theatre. While it is possible, it can be very difficult to tell a story without these things. However, they can also help develop general communication skills and help to create an atmosphere that fosters freedom to share new ideas and develop creativity. 

One Word Story


 The objective of this game is to tell a cohesive and original story using all the members of the group. Begin the game with all the players sitting in a circle. Each player will have the opportunity to contribute to the story. However, they can only share one word at a time. At the end of a sentence, a player can say “period” and then continue with their word. The story needs to have a beginning, a middle, and an end. The instructor may decide when the story comes to an end, but it is best to give a warning first so the players may work towards a conclusion. 

 Side Coaching:

Encourage the players to actively listen to the story being told. They must rely on the other players to help move the story forward. 

Tongue Twisters


Tongue Twisters can be used to help with articulation skills. Instruct the players to say these phrases multiple times and at varying speeds:

Toy boat

An annoying noise annoys an oyster

The sixth sick sheik’s sixth sheep’s sick Six thick thistle sticks

What gall to play ball in this small hall

A hotch-potch, moss-blotched, botched scotch block

Around the rough and rugged rock the ragged rascal ran

Side Coaching:

Really encourage the players to articulate their words and move their mouths with each new phrase. 

Lines of Dialogue


Lines can be interpreted in many different ways. For this game, instruct the players to say a line of dialogue in as many different ways as possible. For example, this line, "Are you kidding me?" can be said in an angry, excited, sad, sarcastic, or confused way. See how many different ways a line can be said. 

Side Coaching:

To add an extra challenge, compose a series of lines that can be interpreted in different ways to create a scene. Split the players into different groups and have them decide on the way they want to say it. How does the way a person say the line change the meaning of the scene?