The Jellyfish

​Procedure: 


This is a repeat-after-me game. The players should repeat both the words and the actions of the leader. The game goes as follows:


​Arms up!
The Jellyfish, the jellyfish, the jellyfish.
Wrists together!
The Jellyfish, the jellyfish, the jellyfish.
Elbows together!
The Jellyfish, the jellyfish, the jellyfish.
Knees together!
The Jellyfish, the jellyfish, the jellyfish.
Feet together!
The Jellyfish, the jellyfish, the jellyfish.
Head up!
The Jellyfish, the jellyfish, the jellyfish.
Lips out!    

The Jellyfish, the jellyfish, the jellyfish.


Side Coaching: 


This game is generally enjoyed by all ages because it is so goofy. 

Pass the Clap

Procedure:

The game begins with all members forming a circle. To begin, one person will begin with a clap. The person to their left or right (this is determined before the game begins) tries to clap at the same time as the first person. This person then has “the clap.” This person and the person to their left or right (continuing in the same direction as the previous person) will then try and clap at the same time. The game continues all the way around the circle. To make the game more difficult, a player can try to pass the clap to someone else in the circle who wasn’t directly beside them.

Side Coaching:

It is important to be paying attention to the person who has the clap at all times. When passing the clap randomly around the circle, it is especially important to maintain eye contact, and to wait until eye contact is made. 

The Murderer Game

Procedure:

This game requires an open space large enough for the entire group. At the beginning of the game, a non-playing member (usually a teacher or supervisor) will assign a “Murderer” and a “Sheriff.” The “Sheriff” stands to the side of the game and watches the group. None of the players know who the “Murderer” is. The game begins with all of the players walking around and shaking hands. However, the “Murderer” has a special handshake (either tickling the other player’s hand, or noticeably squeezing it). If someone shakes hands with the “Murderer” and receives the special handshake, they wait three seconds, and then die a dramatic death. It is the “Sheriff’s” task to try and figure out who the “Murderer” is before all the other players die.” If the “Sheriff” cannot figure it out, then the “Murderer” wins.

 Side Coaching:

Depending on the age of the group, the “Sheriff” and “Murderer” characters can be exchanged for a “Clown” and “Circus Leader” or any similar alternatives. In addition, instead of “Dying” the players can “Fall Asleep” in a dramatic fashion. Be sure to tell everyone to pay special attention. 






















DramaHub

Ensemble Games




































It is vital for all members of a theatre troupe to be able to cooperate and work together to create a tightly knitted and functional show. These games are best played with larger groups.

















































Zip, Zap, Zop!

Procedure: 


The game begins with all the players in a circle. Instruct the players to repeat the words, "Zip, Zap, Zop." Once they know the words of the game, they can begin. The first student will say "Zip" while pointing (or sending) the word and energy to a person across the circle while making eye contact. The person who recieves the "Zip" will then say "Zap," and send the word and the energy to someone else in the circle. The person who receives the "Zap" will then send the energy and a "Zop" to someone else in the circle. Continue around the circle until everyone has had a chance to play. For a little added difficulty, if a player messes up, they can be eliminated from the circle. 

Side Coaching: 

Be sure to encourage the players to make eye contact and to remain  focused. To add extra challenge, when a player is eliminated, have them stay in the circle. If a different player passes the "Zip," "Zap," or "Zop" to the eliminated player, then that player is eliminated as well.

Night at the Museum

Procedure:


The game begins with all the players spread out in an open area. All the players will become "Statues." A volunteer is needed to play as the "Night Guard." Inform the players that this is no ordinary museum because at night, the Statues come to life! When the Night Guard is not looking, the Statues should try to change their position. It is the Night Guard's job to try and catch them in the act. If the Night Guard does catch a Statue moving, the Statue will crumble to the ground. The Statues can breathe and blink, but any other big movement can get them out. 

Side Coaching: 

Encourage the players to try and be daring and make big moves. Additionally, the game can be more competitive by allowing the Statues to try and tag the Night Guard.

The Counting Game

Procedure:

To play the game, form a circle with all of the members of the group. The goal of the game is to reach a designated number such as twenty. One person begins by saying, “One.” Another person in the group must say, “Two” and then continue on as high as possible. However, if two people say a number at the same time, the entire group must start over and try to reach their goal again. The game ends when the group has reached the predetermined number.

 Side Coaching:

Typically, it is best not to talk during the game as to distract anyone. If the group is having a hard time reaching the predetermined number, try lowering it to a more accessible number. 




















Crazy Lumber Jack

Procedure:

 The game begins with the group in a circle. A designated player raises both arms over their head with palms together to form a “tree” and says “Wah!” or some other vocalization. The two players on either side of the tree become lumberjacks and must chop the tree down by placing their own palms together and simultaneously make one chopping motion toward the midsection of the tree while also saying “Wah!” or some other vocalization. (Remember not to actually touch the tree with the chopping motion.) When the tree is chopped, it falls by bending at the waist, saying “Wah!” and pointing to another member of the circle. The fallen tree may point to anyone in the circle except the players directly next to them. The player whom the fallen tree points at must immediately become the next tree by raising both arms together and saying “Wah!”  The game continues with the players on either side of the new tree chopping it down, the tree falling and pointing at another player, and the player pointed at creating the next tree.

Side Coaching:

To make the game more difficult, if member of the circle hesitates, performs the wrong motion, or does not say “Wah!”, that player must step outside the circle. Encourage the players to be as loud and dramatic as they’d like!Type your paragraph here.