BASIC TERMINOLOGY FOR SOUND
Frequency: rate at which sound vibrates per unit of time. (usually in Hertz)
- As the rate of vibrations increase, the frequency increases and the pitch also increases.
Amplitude: loudness of sound file.
Harmonic: whole number multiple of fundamental frequency.
Timbre: what differentiates one sound from another.
WHAT IS SOUND DESIGN?
It is the design of auditory levels in a play or musical, whether it is creating, gathering and manipulating audio elements. The design is often used to create a mood that may not be able to be covered by the other technical areas.
Sound Design can be divided into three categories to keep in mind:
1) MUSIC: found/composed live/recorded and licensed, often used to establish mood prior to beginning of production.
2) EFFECTS: recorded and speaked, its sound must be accurate, used along with props or scenery to further establish action or location.
****Note: in order for it to be for sound, the sound effect must be prerecorded. If it is created live and either onstage or offstage, it counts as a prop.
3) REENFORCEMENT: Is it balanced? Is it loud enough? Mics for actors? (Serve as assistance to further help the audience stay in the world of the play.)
Preamplifier: boosts sound levels, line level boost to like level signal.
Mixer: blends different sounds together.
Equalizier: modifies certain specific ranges, makes frequency sound good in performance space.
Microphone: type of transducer (converts one form of energy to another).
-Carbon: rugged sound, found usually in cell phones.
- Crystal: usually found in old recorders.
- Ribbon: fragile, found in studio mics (expensive).
- Dynamic: standard type of stage mic.
- Condenser: highest quality, used by live singers.